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Pirate Party

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During my third year 'Group Project' module I worked as part of a larger group of students from the art, design and programming games courses. We were tasked with creating a game which contained a 'social' element such as split screen, online play, local multiplayer or a scoreboard system. 

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We decided to create a party game similar to 'Mario Party' featuring a collection of minigames and a board which the player pieces moved around with the aim being to do a full lap of the board before the other player. By making the game feature an intuitive split keyboard control scheme, 2 players could play at the same time without the need for additional peripherals.

We had originally decided that the game should be suitable for 4 players. This decision was what drove the majority of our creative decision-making process however part way through we realised that the scope would be a lot smaller if we made the game 2-player instead. A lot of the systems I was responsible for creating were modular and therefore we were able to adapt the game to fit the new design without causing any additional work or removing already implemented work.

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On this particular project, I was joined by a second programmer which allowed me to hone my skills in working with others of the same discipline, something I had previously not been able to do for one reason or another.

 

I enjoyed working on this project as there were a lot of different systems that needed to work in harmony in order for the game to run smoothly. During the process of creating this game I was able to experiment with new concepts and master others that I was already familiar with.

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